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Simile Quiz: Use and Implementation Study
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Paste this activity's link or code into your existing LMS (Google Classroom, Canvas, Teams, Schoology, Moodle, etc.).
Students can open and work on the activity right away, with no student login required.
You'll still be able to track student progress and results from your teacher account.
Information
Description
What It Is:
This image shows a 'Who's Feeling What?' learning resource from Learning Resources. It includes a set of 40 cards with various facial expressions depicting different emotions. There is also a grid-like game board with spaces to place matching cards. Several emoji-style tokens showing emotions are also visible, along with question cards designed to prompt discussions about feelings.
Grade Level Suitability:
This resource is suitable for preschool and early elementary grades (Pre-K to 2nd grade). The focus on identifying and discussing emotions is appropriate for young children learning about social-emotional development. The game-like format and visual aids make it engaging and accessible for this age group.
Why Use It:
This resource helps children develop emotional literacy by identifying and naming different feelings. It encourages discussions about emotions and helps children understand how different situations might make someone feel. It also fosters empathy and social skills.
How to Use It:
The game can be played by matching the emotion cards to the faces on the game board. The question cards can be used to prompt discussions about why someone might feel a certain way in a given situation. The emoji tokens can be used to represent personal feelings.
Target Users:
This resource is ideal for parents, teachers, counselors, and therapists working with young children who need support in developing emotional awareness and social skills. It's particularly helpful for children who struggle to identify or express their feelings.
This image shows a 'Who's Feeling What?' learning resource from Learning Resources. It includes a set of 40 cards with various facial expressions depicting different emotions. There is also a grid-like game board with spaces to place matching cards. Several emoji-style tokens showing emotions are also visible, along with question cards designed to prompt discussions about feelings.
Grade Level Suitability:
This resource is suitable for preschool and early elementary grades (Pre-K to 2nd grade). The focus on identifying and discussing emotions is appropriate for young children learning about social-emotional development. The game-like format and visual aids make it engaging and accessible for this age group.
Why Use It:
This resource helps children develop emotional literacy by identifying and naming different feelings. It encourages discussions about emotions and helps children understand how different situations might make someone feel. It also fosters empathy and social skills.
How to Use It:
The game can be played by matching the emotion cards to the faces on the game board. The question cards can be used to prompt discussions about why someone might feel a certain way in a given situation. The emoji tokens can be used to represent personal feelings.
Target Users:
This resource is ideal for parents, teachers, counselors, and therapists working with young children who need support in developing emotional awareness and social skills. It's particularly helpful for children who struggle to identify or express their feelings.




